UI_Lib  a1366e08a59cc549a65fa26081e6409aa12f26d5
This is a user interface library for graphical LCDs. It offers many different controls and indicators that can be nested depending on the element types.
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ContainerStack Class Reference

class for a container that is showing all items at a time stacked one after another. More...

#include <ContainerStack.h>

Inheritance diagram for ContainerStack:
Container UIElement

Public Member Functions

 ContainerStack (StackLayout_t stackLayout=STACK_LAYOUT_VERTICAL_LEFT, uint8_t maxNumItems=DEFAULT_MAX_CONTAINER_ITEMS, uint16_t locX=0, uint16_t locY=0, uint16_t width=0, uint16_t height=0)
 Constructor of the ContainerStack.
 
virtual void Draw (bool redraw) override
 Method used for drawing of the ContainerStack.
 
virtual bool KeyInput (Keys_t key) override
 Process the given key.
 
virtual bool TouchInput (uint16_t x, uint16_t y, TouchTypes touchType) override
 Process a touch input at the given point (x, y)
 
void InitItems ()
 This method selects the first UIElement in the container that is of UI_CONTROL type.
 
virtual void RecalculateDimensions () override
 Recalculate the Height and Width of the UIElement.
 
virtual void RecalculateLayout () override
 Recalculate the UIElement layout (containers update the X- and Y-Location of all their items, all other items can do other layout update stuff)
 
- Public Member Functions inherited from Container
 Container (uint8_t maxNumItems=DEFAULT_MAX_CONTAINER_ITEMS)
 Constructor of the Container.
 
 ~Container ()
 Destructor of the Container.
 
virtual void Draw ()
 Virtual method used for drawing of the container UIElement.
 
UIElementGetSelectedItem ()
 Get the selected item.
 
bool AddItem (UIElement *item)
 Add a new element to the container and activate it as active child.
 
void ClearAllItems ()
 Clear all items in the container.
 
bool NextItem ()
 Select the next item in the container.
 
bool PreviousItem ()
 Select the previous item in the container.
 
bool NextControlItem ()
 Select the next item in the container that is of UI_CONTROL type.
 
bool PreviousControlItem ()
 Select the previous item in the container that is of UI_CONTROL type.
 
void GetItemsBoundingBox (uint16_t *x, uint16_t *y, uint16_t *w, uint16_t *h)
 Get a bounding box around all items in the Container.
 
- Public Member Functions inherited from UIElement
 UIElement (UIElementType type)
 Constructor of the UIElement.
 
 UIElement (uint16_t locX, uint16_t locY, UIElementType type)
 Constructor of the UIElement.
 
bool HitTest (uint16_t x, uint16_t y)
 Check if the given point (x, y) is inside this UIElement.
 

Private Attributes

StackLayout_t _stackLayout
 Stack layout.
 

Additional Inherited Members

- Public Attributes inherited from UIElement
UIElementType Type
 Element type (control, indicator, container)
 
uint16_t LocX
 X Location of the upper left corner of the UIElement.
 
uint16_t LocY
 Y Location of the upper left corner of the UIElement.
 
uint16_t Width
 Drawing width of the UIElement.
 
uint16_t Height
 Drawing height of the UIElement.
 
bool Visible
 The UIElement is only drawn if the visibility is set to true.
 
bool IsInEditMode
 Is the UIElement in edit mode?
 
UIElementParent
 Parent UIElement that this UIElement belongs to.
 
UIElementActiveChild
 Child element that is currently active (receiving all key inputs).
 
- Protected Attributes inherited from Container
uint8_t _maxNumItems
 Maximum number of items, each container can hold.
 
UIElement ** _items
 Array holding pointers to all UIElement that are items of the container.
 
uint8_t _numItems
 Number of items in the container (number of valid items in the _items array).
 
uint8_t _selectedItemIndex
 Index of the selected container item.
 
- Protected Attributes inherited from UIElement
bool _lastDrawnVisible
 The Visible value that was last drawn.
 

Detailed Description

class for a container that is showing all items at a time stacked one after another.

Constructor & Destructor Documentation

◆ ContainerStack()

ContainerStack::ContainerStack ( StackLayout_t stackLayout = STACK_LAYOUT_VERTICAL_LEFT,
uint8_t maxNumItems = DEFAULT_MAX_CONTAINER_ITEMS,
uint16_t locX = 0,
uint16_t locY = 0,
uint16_t width = 0,
uint16_t height = 0 )

Constructor of the ContainerStack.

Parameters
stackLayoutStack layout
maxNumItemsMaximum number of items, each container can hold. Lower this value if you don't need that much items to save memory.
locXX Location of the upper left corner of the ContainerStack
locYY Location of the upper left corner of the ContainerStack
widthDrawing width of the ContainerStack
heightDrawing height of the ContainerStack

Member Function Documentation

◆ Draw()

void ContainerStack::Draw ( bool redraw)
overridevirtual

Method used for drawing of the ContainerStack.

Implements UIElement.

◆ KeyInput()

bool ContainerStack::KeyInput ( Keys_t key)
overridevirtual

Process the given key.

If this element doesn't support the key type, the key is forwarded to the parent. This is done until the key is processed or the root of the visual tree is reached.

Parameters
keyKey that should be processed. Supported keys are: KEYUP, KEYDOWN
Returns
true if the key was processed; false if not.

Reimplemented from Container.

◆ RecalculateDimensions()

void ContainerStack::RecalculateDimensions ( )
overridevirtual

Recalculate the Height and Width of the UIElement.

Implements UIElement.

◆ RecalculateLayout()

void ContainerStack::RecalculateLayout ( )
overridevirtual

Recalculate the UIElement layout (containers update the X- and Y-Location of all their items, all other items can do other layout update stuff)

Reimplemented from UIElement.

◆ TouchInput()

bool ContainerStack::TouchInput ( uint16_t x,
uint16_t y,
TouchTypes touchType )
overridevirtual

Process a touch input at the given point (x, y)

Parameters
xX-Coordinate of the touched point
yY-Coordinate of the touched point
touchTypeType of the touch
Returns
true if the touch was processed; false if not.

Reimplemented from UIElement.


The documentation for this class was generated from the following files: